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The overall work for the project in this video is all school projects for sound design in video games. This video shows this is the game object at the beginning. The combination of sounds I have used is foley of a person stating 'ahh' and using synths to design the sound for the chimes. For the whip sound is the foley of a lasso, the air sound is the foley of an air can, and the heartbeat is the foley of a drum.

The second part of the video, which is intractables, is all recordings that I have done using my Zoom H5 recorder, and I have used for the recording a hammer drill, torque drill, coke bottle, and the closing of my HDD encloser for my server. I have used pro tools to perform the sound design of all assets and layering to create the sound effects you hear in the video.

The third part of the video, which is environmental, is all recordings I have done using my Zoom H5 recorder, which I have used to record my bathroom faucet running water, my shower head, and the floor fan. I have used pro tools to manipulate and layer all of the sounds you hear in the video to give the feel of a spacecraft or space station moving through space.

The fourth part of the video is the complex sound design, and I used FL Studio to make all of the complex sounds, using Kontakt Thrill, Kinetic Metal, and Kinetic Toys plug-ins to manipulate the sounds. I then transferred the final stems to pro tools to do the final touches for layering and equalization to get the assets to work all together, as we hear in the video segment.

The fifth part of the video is the Projectile Wepon Sound Design version 1, which contains all the recordings that I have done using my Zoom H5 Recorder. The sounds that I have used to accomplish these sounds are recordings of humming through a plastic pipe, flicking the spring of my microphone stand, running a piece of metal against measuring tape, and using a nail filer against a metal ruler. I have used pro tools to design and layer all the sounds you hear in this video.

The sixth part of the video, Projectile Sound Design Version 2, was all done in FL Studio, and I used Kontakt's Kinetic Treats to manipulate the sounds, which are 3 distinctive sounds used for this video. To finalize the complete sound you hear, I have exported the stems and used pro tools to do all of the final editing and layering to get the projectile laser sound you hear in the video.

The seventh part of the video, which is Projectile Sound Design Version 3, was all done in FL Studio, using Kontakt's Kinetic Treats, PharLight, and Thrill plug-in to get the 3 distinctive sounds used, plus using the recording of the metal spring of my microphone stand. I have exported the stems from FL Studio and did all of the finalization of sound design and layering in pro tools to achieve the sound you hear in the video.

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